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depicting control societies in Gen AI

I had an uncanny experience with ChatGPT this morning. I will briefly relate. I was playing around with the idea of it replicating a project like Dave Egers 365 Days of Clones as I knew this would push on its “copyright concerns.” I put that in scare quotes as these policies are really more about…

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Guidelines for writing pedagogies in AI environments

These guidelines are not intended for specific implementation but rather to articulate principles for writing instruction in an academic environment where generative AI systems are widely available, unevenly understood, and increasingly normalized. They suggest pedagogical considerations for responding to AI without reducing writing to a set of transferable competencies, technical workflows, or compliance practices. Rather…

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About Me

My academic career has roughly corresponded with the rise of the internet, and the developments of networked digital media have been the focus of my research for the last 30 years. I have investigated the role intelligent machines play in the ways we communicate, the communities we form, and our engagement with larger world.

My current research (book) project is tentatively titled Empire, AI and Society: Artificial Warfare in the Digital Interregnum. My most recent open access publication is “Living on Digital Flatlands: Assemblies of Computer Vision.” Here’s the abstract.

This article explores computer vision not only in terms of its use with “intelligent” machines, such as autonomous vehicles, but also more broadly in terms of quotidian, digitally-mediated human vision, such as that experienced through smartphones. Drawing on assemblage theory and radical media archeology, I describe the technological processes that link together materially different spatiotemporal assemblages to produce a posthuman condition of computer vision typified by what Wolfgang Ernst terms the “epistemogenic momentum” of “techno-mathematical configurations.” Manuel DeLanda’s flat ontologies prove useful here for describing how assemblages operating in different space-times interact. I then turn to Deleuze and Guatarri’s techno-semiological stratum, specifically their discussion of the stratum’s spatiotemporal superlinearity, to articulate an emerging digital-calculative layer. I argue that understanding computer vision assemblages requires more than setting technical descriptions alongside cultural-ideological critique; it also requires an integrated analysis of the roles digital nonhumans perform in the production of a new visual regime with new capacities and desires. The shared human-nonhuman capacity of computer vision moves sight from the biological and linguistic assemblages of humans into digital assemblages where vision becomes calculable and subject to algorithmic modifications. The results are not only digitally-composed, screened images, but also new means of production, organization, and identity.